Gamers Against Gun Grabbers
A couple of days ago, I posted a link to a thread on the X-box forums about a woman whose husband had his brand new X-box 360 stolen at gunpoint in his own driveway. The thread quickly spawned a few anti-gun nuts who claimed that this happened because America allows its citizens to own guns (or because America’s citizens refuse to allow the government to have the right to take those guns, depending on your POV).
The more I think about that, the angrier I get. This isn’t a random sampling of the population, it’s a gaming forum, primarily dedicated to a system whose games are fairly violent. Heck, one of the better (though allegedly short and not particularly replayable) games involves beating people to death (in self-defense) with various melee weapons.
Gamers are avid users of devices that provide increasingly realistic reproductions of violent activities and reward users for that artificial violence. Reports that video games “cause” violence have been coming at us for years. Gamers, as a whole, reject this theory, because we play violent video games, and most of us refrain from bludgeoning our neighbors to death. As a group, we should be intimately familiar with the fact that a person is responsible for his own actions. The entertainment he enjoys may, indeed, influence him, but in the end, it is the person who decides to commit a violent act who is responsible for that act.
We get angry when someone says that Grand Theft Auto causes people to do stupid, evil things, because we know better. For every gamer who snaps and performs a violent act, there are hundreds of us who have no problem beating an attacking addict to death with a 2×4 on Condemned: Criminal Origins and immediately turn off the game to spend some time with an 8-month-old cousin.
A quick Google search turned up no organization of gamers to oppose gun control, which I found kind of surprising. Am I the only person who thinks it’s self-contradictory to say that a gaming system that rewards you for pretending to commit violent, immoral acts doesn’t cause violence, but that a piece of metal that doesn’t actively encourage behavior of any type somehow does spawn violence? The gaming community and the gun owning community should be on the same side in any debate about blaming inanimate objects for the actions of an individual.
I understand why there’s not one using my GAGG acronym, because that’s just stupid, but why isn’t there any organization out there trying to lobby for not only the right of adult game developers to develop adult games for adult gamers (see: the Right of Expression), but also for the right of those adult gamers to own and enjoy firearms responsibly?