End Bandwidth Discrimination
I pay a monthly fee of just under $15 to play World of Warcraft. Periodically, they’ll make minor patches in the game play, and I’ll have to waste a few hours (I’m on dialup, remember) downloading a small fix for some bug. I’m okay with that. It’s just a few hours.
Then there are the big patches. As we speak, I’m waiting for a 24MB patch to download (This is the smallest “big” patch I remember. Most of them are several times larger than that.). I’m not sure how the Blizzard Downloader works, but it’s normally much, much slower than a direct download, and it’s usually nigh-impossible to get a direct download anyway (Blizzard doesn’t offer them, but you can sometimes get them from sites like FileFront).
CDs can be found easily for $0.25 – $0.30 retail. Postage for those CDs can’t be that much, or Netflix would never make any money. Overnight shipping would be prohibitively expensive, I guess, but normal shipping only takes a couple of days, which is faster than some of us can download these things, especially if we rely on Blizzard’s downloader.
Why doesn’t Blizzard give their subscribers the option of having a CD mailed to them? Heck, I’d even be okay with it if they charged me a couple of extra bucks every time there was a big update if I knew that I’d be getting a CD a day or two later that I could use to update my PC (and keep on file in case I ever needed to reinstall and reupdate later). If the game was only playable by gamers using high speed internet, I’d almost understand, but the game is fairly playable by those of us on dialup; it makes no sense to design the updates to discriminate against us.