In the last part of last year, I managed to do something I’ve tried and failed before. I created a budget… and stuck to it. For a while, anyway. Unfortunately, while I stuck to the self-imposed spending limits and managed to save a little bit before Christmas, my excitement at actually having a bit of money to give my family slightly nicer-than-usual gifts led me to go a bit overboard. Still, I’m quite pleased with my progress, as that initial budget lasted 8,640 times longer than any previous ones[].
What’s the difference? Well, part of the difference[] is that I’ve been reading a lot of personal finance blogs, like Get Rich Slowly and The Simple Dollar, as well as listening to The Dave Ramsey Show on the radio when I happen to catch it (and part of it via podcast when I don’t). Knowing that other people are having the same issues and working toward the same goal of getting finances under control is a great help.
A couple of days ago, Trent at The Simple Dollar wrote about Video Games and Frugality. He says that his ultimate goal is to make the average cost of each system (including the amount spent on its games) less than $1 per hour. In order to do that, he wants to buy games with the best replay value, avoiding those that he terms “lemons.”
My tastes are different from Trent’s — where he prefers the puzzle and rhythm games, I prefer the long RPG or the multiplayer FPS games — but the concept is pretty solid. My big “lemons” tend to be games that I buy with the intent of persuading my friends to pick them up, too, only to find that they’re just not interested (see: Shadowrun[] ).
My only real issue with his post was his advice on how to avoid lemons:
The best way to find highly replayable games and to avoid lemons is to do the research. The best way to do this is to look at a wide variety of online video game reviews. Visit Metacritic and read a wide range of reviews. Although the reviewers talk a lot about graphics and such, one of the real consistent “make or break†factors is replay value – does this game have enough interest to keep people coming back for more? Gaming store advice is usually solid – they have no reason to point you in a bad direction and the people working there usually have a good grasp on what the “best†games are in most genres.
Most of that isn’t bad, except for the last sentence. Today’s biggest game stores (i.e., GameStop) have a very strong incentive to point you in a bad direction. They want you to buy the game and sell it back to them. GameStop and its ilk have found a gold mine in gamers who don’t seem to grasp the ripoff system that they’ve developed. The way they buy back and resell used games is extremely profitable, and as a result, they have little desire to sell a new game (or game system[]) to customers.
As long as the gaming community believes that selling games back to retailers (instead of selling directly to other gamers, such as via eBay), GameStop has absolutely no incentive in helping you buy a game you’ll enjoy for a long time to come. Instead, they will do everything in their power to push games that you are likely to enjoy, but only for a little while. Don’t trust them to give you advice on what games you will enjoy, particularly if you’re looking for a game that maximizes your enjoyment per dollar.